You can save a little money by clicking on the blank worker slots before they fill so as to eliminate the number of farmers at one location. Fish are also a good export value, but only if canned at a cannery. For example, you can use Pineapples and Bananas as a food source or an export. Grow food crops that are also good for exporting. Some quick math should tell you that 100 people require between three and four farms.To manage your food, always stay a little ahead of the numbers. (Wharves generally produce more food than the others.) Starving people are very likely to revolt, your Excellency, and production is affected as well.ĭepending on the skill of its farmers and the quality of land, a farm, ranch, or wharf can produce enough food for between 30 to 40 people, providing that it is fully staffed. Tropico must supply food to all of its people. It takes about two to five years for one of these crops to mature properly, so a wise Presidente will plan ahead and put in the right kind of farms to feed the population or supply factories years ahead of the actual need. Farmers can remove trees themselves, if they run out of tasks, but laborers are more efficient. Having trees in your field severely cramps the efficiency of a farm, as any farmer will tell you. Place homes for your workers close to the job site, but don't put them in the best fields or pasture land! The closer the homes are to work, the more time they can spend working rather than traveling.ĭon't build your farms or ranches in the woods unless you send the construction workers to tear down the trees first. Leave all the employee slots open if you're producing a cash crop (coffee, sugar, or tobacco).Assuming that you're paying fair or better wages, the slots will soon fill. This may well be the easiest task in the game, assuming that you built where the conditions are right for your industry. MANAGING FARMS, RANCHES, AND FISHING WHARVES Wondering where best to build you logging camp? El Presidente, build them where there are trees. Lastly, clicking on the Fish icon shows you where the best areas to fish are located.The deeper the better, naturally, which is why wharves are long. However, this can be misleading, because sometimes a small area can contain a lot of wealth. The arrow on the bottom enables you to cycle through the minerals available on your island.The greener an area, the richer it is in resources. Whoops! Seme of those buildings were fcuilt right ever a huge mineral deposit. Suppose you build a slew of buildings only to learn later that they're on a huge gold deposit. You should always check the overall minerals on your island. It also enables you to see where cattle or goats will best thrive.As usual, the greener the area, the better suited it is for the activity. Clicking here shows you where on the island crops will best grow.The arrow at the bottom of the icon enables you to cycle through all available crops to see where each will best grow. It may also be that Tropico is mineral rich, and a wise Presidente exploits this wealth with mines.īefore you build any of these structures, click on the Info icon (the big eye) and click on the Island icon in the upper-left to get an overall view of the attributes on your island.Three areas should concern you.The first is Overall Crop condition. Each game begins with a few farms, which you need more of to feed your people. These industries are crucial to your survival.
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